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Kessig Naturalist // Lord of the Ulvenwald (DBL-231) - Innistrad: Double Feature: (Double Faced Transform) Foil
Kessig Naturalist // Lord of the Ulvenwald (DBL-231) - Innistrad: Double Feature: (Double Faced Transform) Foil
Regular price
$1.50 AUD
Regular price
Sale price
$1.50 AUD
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Creature — Human Werewolf // Creature — Werewolf
Uncommon
Johan Grenier
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhWhenever Kessig Naturalist attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
----------------------
Lord of the Ulvenwald
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add R or G. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Other Wolves and Werewolves you control get +1/+1.
Whenever this creature attacks, add
or
. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Whenever this creature attacks, add
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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